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Assembly Summer’22: Procedural Workflows in CONTROL
EPC2022 Shape & Destroy
CONTROL: Lessons in Procedural Destruction – GDC 2020
Fake liquid shader simulation explained step by step
Using Houdini for VFX in Games – Interview Houdini Connect 2020
Shader based fake liquid “Simulation”
Creating Reactive Environments in CONTROL: GDC2020 – Houdini HIVE
Creating VFX for Games – Animago Conference 2019
Creating VFX for Guardians of the Galaxy Vol. 2 – Interview Houdini Connect 2017
Dancing Groot and Exploding Spaceships – Creating VFX in GotG:Vol2
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